Episode 58: CORE Design

 

Download Episode 58: “CORE Design” here!

The game development company known as CORE Design humbly began in a small Victorian house in Derby, England back in 1988. They may be best known for creating the eponymous Tomb Raider franchise, but there’s a rich and very interesting history behind the developer, as well. Join Ed and Mike for a journey through the CORE timeline, starting with some unassuming C64 and Amiga titles, and finishing off with multi-million unit selling blockbuster hits. Get ready for some fantastic music, too! Legends like Barry Leitch, Matt Furniss, Martin Iveson, and Nathan McCree are all featured in this episode, You don’t want to miss it!

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The Tracklist:

Format: Game Title (System, Year) – Track Title – Composer(s)

1 – Action Fighter (C64 – 1988) – “Action Fighter Theme” – David Pridmore

2 – CarVup (Amiga – 1990) – “In-Game 3” – Matthew Simmonds

3 – Impossamole (C64 – 1990) – “Impossamole Theme” – Barry Leitch

4 – Wolfchild (Genesis – 1992) – “Wolfship” – Martin Iveson, Matt Furniss

5 – Chuck Rock 2 (Genesis – 1992)  – “Stone Age Suburbs” – Martin Iveson

6 – Blastar (Amiga – 1993) – “Cybernetic Station” – Martin Iveson

7 – Thunderstrike 2 (PSX, Saturn, PC – 1995) – “Thunderstrike 2 Theme” – Martin Iveson

8 – Swagman (Saturn, PSX – 1996-97) – “Zack’s House Upstairs” – Nathan McCree, Martin Iveson

9 – Fighting Force (PS1 – 1997) – “Office” – Martin Iveson

10 – Tomb Raider II (PSX – 1997) – “The Skidoo” – Nathan Mcree

11 – Tomb Raider (GBC – 2000) – “BGM 3” – Manfred Linzner

12 – Smart Bomb (PSP – 2005) – “Bomb Diffusing 1” – Peter Connelly

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